Cutscene: Children of the Wolf

Jason has reached an interesting conundrum. Normally in our games, NPC characters do not interact directly (or at least, not more than a line of conversation or two) since it makes for slightly-awkward gameplay as Jason sits and basically has a conversation with himself. In the past, he has worked around this by keeping major NPC interactions off-screen, but we’ve gotten to the point now where it is beneficial to the story to see more of these interactions directly. For example, in the recent showdown in Orlando’s arena, Jason conscripted Cameron to play the part of Orlando for him (thus the comments about Jason having written fifteen pages of If They Fuck Up contingency plans).

There’s another way to deal with these situations, though: cutscenes. For a game already well-aligned with writing, cutscenes seem like a no-brainer, but they take their own planning and are a lot of work for Jason to write. However, sometimes a situation comes along that is just too narratively important for Jason to resist, as what happened at the end of the last episode.

Thus, for the first time, we get to see directly what happened behind the closed door:

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Combo Discipline: Cthonic Barding

Continuing our series of Custom Mechanics, we now present what is probably likely to be the first of many custom combo disciplines.

Cthonic Barding

A modification of the Armory of the Abyss, Cthonic Barding allows the vampire to extend the protection of his own shadow-arsenal to his heralds and steeds, the better to preserve them against jealous rivals and hostile threats.

•••• Obtenebration
• Fortitude
• Animalism

In use by: Marcus

System:

The player spends one blood point and rolls Manipulation + Crafts (difficulty 6) or Occult (difficulty 7) as per Armory of the Abyss. The barding takes one full turn of concentration to form and solidify. If the vampire is disturbed during this period, his player reflexively rolls the same pool at difficulty 6. Any failure or botch abruptly ends the power and dissipates the half-formed shadow creation. A disturbance may include any violent physical contact, sudden loud noise or similar stimulus. At the end of the turn, the barding completely hardens around the chosen ghoul. Shadow barding adds one less than the character’s Obtenebration rating in soak dice but provides no protection against sunlight or fire. Objects created with this power last until the end of the scene or an hour has passed, whichever is longer. Every use of this power requires a separate activation. There is no weapon-form for this power.

Being encased in the raw stuff of the Abyss is a horrifying experience for any creature so-encased.  The Vampire must make a Charisma + Animal Ken roll (difficulty 8) to coax the animal into accepting the barding, or use advanced Animalism abilities to force acceptance.  An animal which has not accepted the barding panics and attempts to flee or tear at the barding with its claws, and cannot take other actions until the barding dissipates or is destroyed.  Once an animal accepts the barding, however, subsequent uses of this power reduce the acceptance roll to a difficulty of 6, and repeated use may eliminate the need for rolls at the Storyteller’s discretion.  Due to the need for a blood link to channel the powers of the Abyss, the Vampire may only use this ability on animals she has ghouled. It cannot be used on humans.

Barding takes the form appropriate to whatever animal it has been applied to, but does not obstruct the animal’s movement and is weightless.  Stylistic details can be added with additional successes on the crafts/occult roll.

 

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10/23/2014

Kara: “Oh, can I phone a friend?”
Jason: “Who?”
Kara: “My ranger from my other campaign.”
Jason: “…No.”
Kara: “But she can track!”
Me: “If you’re calling Lanara, I’m calling Scarlet and asking if I can borrow her sword.”

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10/16/2014

Kara: “Yaaaaay, you got rescued by your proper NPC romance-match!”
Chris: “What?”
Me: “What?”
Jason: “What?
Kara: “Yeah. What?”
Jason: “I think Sophia already addressed that, which was, ‘He wishes.’”
Me: “No, that was Stormwalker.”
Chris: “Well, I’m sure there are lots of 16 year old girls who wish they were in relationships with billionaires.”
Jason: “And vampires. …Oh god, we’re in Twilight!

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10/9/2014

Jim: “Is this in the top 3 worst things that Paul’s summoned?”
Jason: “No…wait…yes. Probably yes.”
Me: “Well he summoned Perpenna…and Heinrich Himmler….”
Chris: “Would you believe I really enjoy off-label uses of Presence?”
Jason: “I’ve noticed.”
Jim: “Did he summon the Mokole?”
Chris: “Not yet….”

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Chris’s List of Character Concepts

So Chris has a habit of brainstorming what I like to call “novelty vampires,” basically ideas for characters that work well as a joke and work really well for pissing Jason off. He drops these ideas on us periodically, perhaps as a subtle threat in case anything untoward was to happen to Paul like what happened with Carlos….

Anyway, what I hadn’t realized is that his list has been secretly growing and has now reached John Hodgeman-levels of non-sequiturs and ennui. I share them with you now that you all may see what might have been, and what may yet come to pass.

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9/23/2014

“This is becoming the quintessential vampire game, in that the Toreador is asking what other people think of him and the Brujah is trying to remember where she left all her guns.” —Jason

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I’m Kinda A Big Deal on Twitter

I seem to have fallen into the world of tabletop gaming at an opportune time in its existence. Not only is there a staggering variety of games out there–more than I ever thought existed–but RPGs seem to have reached an new level of mainstream cultural acceptance. How do I know that? Because #diceshaming is a meme.

As soon as I learned about it I knew I would have to get in on that shit, but I waited for the right moment to do so. Jim, of course, botches an unusually high amount, but that’s become so accepted it’s barely even worth mentioning (also Jason has learned to stop borrowing his dice). No, I needed something really unique, and luckily(?) I recently found it:

https://twitter.com/BioHawkORourke/status/509854531622928384

The photo and tweet got some traction, in Twitter and in a few #diceshaming tumblrs, but my absolute favorite response was the one I least expected:

I know we’re (and by “we” I mean “I”) all about finding weird crossovers between the game and reality, but…this is getting a little ridiculous.

https://twitter.com/BioHawkORourke/status/509881807089569795

 

 

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AVAST!

Aye, it be Talk Like A Pirate Day Night! A fine haul of wishes to you on this swashbuckling holiday, from Captain Anstis, and the rest of his scurvy crew!

 

jim_anstis

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9/18/2014

Me: “Yeah, am I Sabbat now?”
Chris: “No, you’re kinda on the Path of Michael Bay.”
Jason: “Ha! The Path of Bay! Sin #1: Failing to explode things. Sin #2: Good writing.”
Me: “Sin #3: Looking at the explosions as you walk away.”
Jason: “Sin #4: Failing to invoke racial stereotypes.”
Me: “Sin #5: Not using orange-and-blue over-contrast coloration in everything.”
Jason: “Sin #6: Using a camera that is steady and stable.”
Jim: “Sin #7: Having equal male and female characters.”
Jason: “Sin #8: Using less than half the runtime as comic relief.”
Jason: “Sin #9: Taste.”
Ben: “Sin #10: Any kind of accuracy whatsoever.”

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