2/6/2014

Me: “Oh my god, I just realized: I have a radio tuned to the bad-guys’ channel, and the detonator for the explosives. I could literally go Full Die-Hard on this shit.”
Jason: “You also have a machine gun. Ho. Ho. Ho.”

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The Path of the Buccaneer

When Jim was creating Captain Anstis (well before he was actually needed, which ended up being fortuitous), he got the idea of putting him on a pirate-y sort of path, but was shocked that nothing like that already existed. Thus, in what is apparently becoming a grand tradition in this thing, Jim went off and did Research and worked with Jason to develop a path of his own.

The results are…actually surprisingly serviceable:

The Path of the Buccaneer

Virtues: Conviction and Self-control 

Ethics of the Path:

  • Seize opportunity. Take all you can, give nothing back.
  • Remain loyal to your ship and crew. They are your only family.
  • Pursue the freedom of the open water.
  • Maintain discipline aboard your ship.
  • Aboard a ship, the Captain’s word is law, but a good Captain listens to his crew.

Hierarchy of Sins:

10 – Accepting obligations to non-pirate royalty/rulers
9 – Not honoring an agreement made in good faith
8 – Failing to show hospitality to visitors
7 – Disobeying your captain’s orders
6 – Willingly being on land for more than one month’s time
5 – Charity
4 – Killing someone of future value
3 – Not taking something of value when given the opportunity
2 – Killing without purpose
1 – Betraying your captain/crew

(#5 is definitely everyone’s favorite.)

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1/30/2014

“Out of game I have a horrible realization, so in-game I yell up the stairs at Anstis, telling him NOT to touch the Fresnel lenses, they’re not made anymore and are priceless. Oh also if he’s silhouetted against the light it will totally bring the coast guard down on our asses.

Not…that I have experience breaking into lighthouses…when I was a national park intern…or anything….”

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1/23/14

Jason: “Give us a moment, there’s been some divergence from the plan.”
Chris: “My character is wielding two disembodied arms holding swords, so…yes there’s been some divergence from the plan.”

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1/14/2014

Everything that kills me makes me feel alive.

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Well At Least This Time He’s Not Drunk

MEANWHILE IN REAL LIFE:

oscar_cheese

“GOD FUCKING DAMN IT IS HE STALKING ME?!?!? I’m sick of seeing this asshole’s smug face all over town!!!”

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1/7/14

“Of all the things I was expecting to attack us in the middle of Berkeley, the Spanish Inquisition was definitely not one of them.”

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1/2/2014

When we left off last time, I found myself burdened with a wealth of info-dump that I got from my phone conversation with Sophia. My goal for this week was to dole out these points sparingly, hopefully to leverage some more rep and street-cred.

Not surprisingly, that didn’t really go as planned.

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12/26/13 – Part 2

With everything in the whole fucking world happening in the game all at once, we ended up all agreeing to run long. It also helps that my roommates weren’t home and everyone was wired as shit, from caffeine, adrenaline, or both (after we ended the Elysium scene I was literally shaking). We HAD to push this through, at least for a bit.

How long’s a bit? Well our normal evening game sessions usually end around 11.

This night we didn’t end till 2:30am.

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12/26/13 – Part 1

Me: “There’s something weird going on here!”
Kara: “What, you mean with Perkins? That’s not that weird.”
Me: “What do you mean, it’s not that weird?? This guy shows up out of nowhere, starts teleporting around, and has this magical knife!”
Chris: “And Marcus has been to a bunch of hells over and over and fought all sorts of hell-beasts. Maybe Perkins is from Hell!”
Kara: “That’s…not that weird.”

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